Technology Uses in Education |
| Desktop Videoconferencing |
| National Information
Infrastructure (NII) A series of components, including the collection of public and private high-speed, interactive, narrow and broadband networks that exist today and will emerge tomorrow. It is the satellite, terrestrial, and wireless technologies that deliver content to homes, businesses, and other public and private institutions. It is the information and content that flows over the infrastructure whether in the form of databases, the written word, a film, a piece of music, a sound recording, a picture, or computer software. It is the computers, televisions, telephones, radios, and other products that people will employ to access the infrastructure. It is the people who will provide, manage, and generate new information, and those that will help other do the same. And it is the individual Americans who will use and benefit from the NII. The NII is a term that encompasses all these components and captures the vision of a nationwide, invisible, seamless, dynamic web of transmission mechanisms, information appliances, content, and people. |
| Network Technology The future of networking technology for learning (a workshop report and 14 commissioned papers). http://www.ed.gove/Technology/Futures/ "The Evolution of Learning Devices: Smart Objects, Information Infrastructures, and Shared Synthetic Environments" Chris Dede Smart objects explain their own functioning and help us create "articulate" educational environments. Information infrastructures provide access to experts, interlinked archival resources, distributed investigations, and virtual communities. Through illusion, shared synthetic environments aid us in better understanding and appreciating reality. The new messages these new media make possible can dramatically improve instructional outcomes, but such an evolution of education practice depends on careful design of the interface among learner, teacher, and tool. |
| Preschool Software: Computer programs and systems that help preschoolers learn to read, write and conceptualize. Using a simple keyboard or a touch-sensitive screen, the computer can present images of letters, animals or other objects. Many systems can also recognize and repeat sounds. |
| Educational software: Computer programs that enable children to learn math, spelling, geography and other subjects, often in the form of a game of adventure. Software for both individual and collaborative learning exists. |
| Computer Simulations: Programs with sophisticated graphics and commands that let a child practice real-world knowledge and decision-making skills to, for example, plan and manage a city, excavate an archaeological dig or expl9ore the intricacies of an ant hill. |
| E-Mail (Electronic Mail): Typed messages sent from one computer screen to another along with a network linking the units. Transmitting messages from one computer to another offers children the ability to instantly communicate through written messages with scientists, teachers, other students and friends anywhere in the world. |
| On-line services and the Internet: Bulletin-board services and databases which give children access to vast amounts of information and enable them to interact with other people around the world. |
| Graphics: New creative tools allowing children to draw and to design their own original art and other imaginative creations. |
| Distance learning: Student in remote locations taking classes or visiting museums and libraries with live televisions, cable, computer or satellite hookups. |
| Electronic Portfolios: Keeping electronic records of a childs work, which allows teachers and students to have easily accessible information. |
| National Center to Improve Practice in Special Education through Technology, Media and Materials |
| Science |
| EnvironNet |
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